And a Happy New Year
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Happy New Year! 2012 just sounds so much cooler and futuristic than 2011, doesn’t it? Therefore I’m boldly predicting good things for all of us. Magical ponies for everyone. Bring it on.
Here’s my development resolutions for the coming year.
1.) When it’s ready. I’m sure I’ve been frustrating some people with my answer to the eternal question “when will Food Run come out?”, but I’m determined that Food Run will be as good as it can be. I’m all too aware from experience how much good a couple of extra weeks of polish at the end of a game can do. Hence the clichéd answer: “When it’s ready.”
2.) More blog posts. Once a week isn’t really enough, but then these blog posts do take an awful long time to produce. So I’m endeavouring to produce more, but perhaps shorter, snappier blog posts in the New Year. We’ll see how this goes.
3.) No more analysis paralysis. I’m determined to spend less time pontificating, and more time iterating.
4.) Read more, learn more. In this business, if you’re not constantly learning, you’re stagnating.
5.) More communication with other devs. We, the indie dev community, should be helping each other out. Let’s do that more often. Need help? Advice? Cross promotion? Get in touch. I’ll be doing the same.
If you want your own magical pony, you can get it here.
