1. Food Run’s level editor - a video walkthrough

    The main tool for creating levels in Food Run is the in-house editor created specifically for this project, BreadBoxEd.

    Here’s a two-part video walkthrough and tutorial. In these videos, a level is created from scratch and tested in the game.

    Although created for Food Run, the editor could be used for any 2D grid-based game with level content, so hopefully it will see some re-use for future projects. It spits out XML files. It’s Mac only at the moment.

    Part 2

    Side note: like BreadBoxEd and the company name, Pixels on Toast, most of my tech is named after something toast-related.

    • Main tech namespace - toast
    • Rendering library - toastr (pronounced toaster)
    • Standard library - toastd (pronounced toasted)
    • STL library extensions - toastl
    • TestFlight wrapper library - toastflight
    • Etc.

Notes

  1. bookofthedev posted this