Food Run’s level editor - a video walkthrough
The main tool for creating levels in Food Run is the in-house editor created specifically for this project, BreadBoxEd.
Here’s a two-part video walkthrough and tutorial. In these videos, a level is created from scratch and tested in the game.
Although created for Food Run, the editor could be used for any 2D grid-based game with level content, so hopefully it will see some re-use for future projects. It spits out XML files. It’s Mac only at the moment.
Part 2
Side note: like BreadBoxEd and the company name, Pixels on Toast, most of my tech is named after something toast-related.
- Main tech namespace - toast
- Rendering library - toastr (pronounced toaster)
- Standard library - toastd (pronounced toasted)
- STL library extensions - toastl
- TestFlight wrapper library - toastflight
- Etc.
