1. 5 golden rules of app updates

    appupdaterules.jpg

    The coming of the App Store (and other similar, non-capitalized app stores) means you can update your app indefinitely, adding features, responding to customer requests, changing the app until it eventually becomes a different beast altogether.

    However, as with most things in life, just because you can, doesn’t mean you should. Here are my 5 golden rules for putting out app updates, designed to keep your customers happy, your sales high, and your sanity in check.

    Read More →

  2. Game of Marmite

    I released Kick Flick HD, a game about football, in the summer of 2010 just as the World Cup was warming up. I had always wanted to make a football game, the sport being something I enjoy playing (badly) and watching (too much). Little did I know that what I was releasing was the Marmite of games: something, as the advertising for the yeast based extract is so ready to tell us, is loved and hated in equal measure, with little room for fence sitting. This post discusses why that happened, and what you can do as a developer to stop it happening.

    Read More →