1. Food Run’s level editor - a video walkthrough

    The main tool for creating levels in Food Run is the in-house editor created specifically for this project, BreadBoxEd.

    Here’s a two-part video walkthrough and tutorial. In these videos, a level is created from scratch and tested in the game.

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  2. Weekend web work

    Pixels on Toast site

    I spent some of the weekend adding to the Pixels on Toast website. I added Javascript animated slides for the main image, changing out every 10 seconds. There is a slide for each of the games, as well as a Pixels on Toast slide. You can also access each slide individually and statically by clicking on one of the game boxes beneath the main image.

    Here are some things I noted whilst updating the site.

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  3. Epic waste of time vol. 2: Invisible Planet

    More unwanted sprouts flicked onto the floor from the plate of indie development. This time, an early video treatment for a company name idea.

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  4. Epic waste of time vol. 1: One Button Defeat

    One Button Defeat

    There are roads you go down in the creative process which end up unravelling and leading you to the wrong side of nowhere. I thought it might be interesting to share some of these design ideas, prototypes, images and assets to show some of the hidden work that goes into independent games development. And so I present volume one, the lost company branding known as One Button Defeat.

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